ATTRIBUTE UPGRADES

Just like the past 2 years, it takes 20 attribute progress bars or 'cap breakers' to unlock all your attributes and reach the max OVR. Unlike the past 2 years, however, the max OVR you can reach through these cap breakers in 2K20 is 95 rather than 99 - so there are 20 cap breakers to go up 10 OVRs rather than 14 meaning that, on average, it is going to take filling the bar twice to advance, however this doesn't necessarily mean it will be 2 every time, it may be 3 one time and then just 1 later on.

Once you fill the cap, you will receive either 5, 6 or 7 new upgrades to spend. Guards tend to have more total attributes so will receive 6 or 7 most of the time while bigs will see 6 most of the time and maybe occasionally 5.

See the MyPoints Required page to learn how many mypoints each cap breaker takes.

I will be gradually adding tables for each skill pie chart so use the tables below as a rough guideline as I assume height/position and maybe even the way you spread attributes could possibly alter how many caps you have for a certain OVR meaning there would be too many variations for me to possibly track every single build configuration.

 

Select skill breakdown:

Shooting/Playmaking  |  Shooting/Defense  |  Shooting/Finishing  |  Finishing/Playmaking  |  Finishing/Defense  |  Defense/Playmaking  |  Pure Shooting  |  Pure Finishing  |  Pure Defense  |  Pure Playmaking

SHOOTING / PLAYMAKING

OVR Number of cap breakers
{{item.ovr}} {{item.caps}}
TOTAL {{total}}

SHOOTING / DEFENSE

OVR Number of cap breakers
{{item.ovr}} {{item.caps}}
TOTAL {{total}}

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